![]() ![]() For many, this may mean downloading a trial of Nuke and watching some of the Nuke tutorials that can be found online-a good way to start getting to grips with the software.įor others, they begin their TD careers from a diverse range of job roles, from Pipeline TDs and Developers to artists and compositors. But having a good understanding of the basics of the tool and what is at least possible, will help you to utilize it in its full capacity and further assist your team.Ī good way to do this is to ensure you get hands-on experience of the tools you are working with. Of course, no one is expecting you to be a master of Nuke and know every finite detail of what the software can do. One of the most vital aspects of the job is knowing the tools you are working with. These range from technical know-how to a basic understanding of Nuke, alongside project management and collaboration skills. But, for the most part, they share a set of core skills which come together to make up the role. Nuke TDs come from a diverse background from Developers to Pipeline TDs, and like with any job, a TD’s role differs from studio to studio. We’re also joined by the panelists of our recent virtual event, Foundry Super Session: Nuke TD Roundtable, to discuss their careers as Nuke TDs and how they got to where they are today. In this article, we take a deep dive into the ins-and-outs of being a Nuke TD, and the importance of the role. They also support the pipeline team, artists and supervisors and help to solve any Nuke related issues that might arise. In short, a Nuke TD is responsible for maintaining and writing workflow tools for production use. But one that perhaps doesn’t always get the spotlight it deserves is a Nuke Technical Director, or TD. ![]() Graphics Production Second Child Lisa Bishai, quality control manager Virginia Vargas, graphics studio manager Nereida Valles, graphics studio coordinator Joseph Barrile, production artist.In the world of Nuke and visual effects (VFX), every role is crucial in achieving the final pixel-perfect image that audiences have come to expect. Audio Post Digital Arts NY Josh Heilbronner, mixer. Music LL Cool J, Song: “Mama Said Knock You Out” Sound Q Department, NY re-orchestration & remastering sound design. supervising producer Camera Edwards, VFX coordinator Suzanne Dyer, Chris Hunt, Ed Lopez, Glen Bennett, Flame artists David Piombino, 2D comp supervisor Scott Minter, 2D/Nuke compositor. Postproduction Method Randie Swanberg, Flame lead/CD Sofie Borup, colorist Angela Lupo, Adrienne Mitchell, exec producers Tsiliana Jolson, sr. Editorial Exile NY Shane Reid, editor Sasha Hirschfeld, exec producer Evyn Bruce, head of production Cutler Gray, assistant editor Lauren Pullano, Dale Nicholls, producers. Production Epoch Martin de Thurah, director Monika Lenczewska, DP Melissa Culligan, exec producer Leah Allina, line producer. art director Jason Severs, chief design officer Anna Fine, design director Andrew Diemer, Kelsey Lynch, designer Sally-Ann Dale, chief creation officer. ![]() Client Chase Bank Agency Droga5 NY David Droga, creative chairman Neil Heymann, chief creative officer Lauren Costa, group creative director Jake Shaw, Ash Tavassoli, creative directors Nedal Ahmed, sr. ![]()
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